Forsaken Isle Wiki
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Forsaken isle is currently in Early Access. New updates are released once every few months. Check this page to see what's new in the latest version.

Updating and Recovering Lost Download Link[]

The latest version is available for purchase and download on itch.io. To download the updated version you need your original download URL. If you have lost your individual download link, you can recover it here.

You may also acquire the game from Steam. The game'd update automatically.

Patch notes are sourced from smoodlez (developer) on www.reddit.com/r/forsakenisle, or from the Steam News section.

Version 0.9.3[]

Changelog[]

The latest changed quite a lot behind the scene in preperation for new features, coming up in the next few patches. Along with balance issues and quality of life improvements, the following changes have been made; 
 
 Features
 - Character customization 
 - New AI behaviours 
 - Chest armour slot 
 - Beds/Sleeping (Will set spawn point, and increase time speed while sleeping) 
 - New projectile types 
 - New items 
 - New crafting recipes 
 - Added third accessory slot 
 - New GUI for inventory and chests 
 - Add new container storage options 
     - Deposit all 
     - Take all 
     - Deposit only items that are in the container 
     - Withdraw only items that are in the player's inventory 
 - Difficulty settings 
     - Easy - Items are kept after dying 
     - Normal - Current 
     - Hardcore - No respawns. Save file deleted on death 
 - Day counter (can be viewed by hitting F3) 
 - A new crafting UI for quick crafting any discovered recipe (crafted at least once). 
 - Added armour vanity slots
 Balance
 - Creature stats changed across the board 
 - Lowered creature aggro distance 
 - Armour rating changed (to counteract new armour slots) 
 - Combat tweaks 
 - Several crafting recipes changed 
 - Increased tool durability 
 - Tweaked resource spawn rate for map generation
 Bugs
 - Recipes no longer show multiple times on advanced crafting tables 
 - Some placeable items couldn't be placed on legit tiles 
 - Some placeable items couldn't be placed on legit tiles 
 - Tools will no longer lose durability when swung 
 - Game settings are now saved

==Version 0.9.2 ==

Changelog[]

More behind the scenes work and changes to the engine, in preparation for future updates! 



- Multiple save file slots (old saves still compatible) 

- Lighting now effected and blocked by solid tiles 

- Mob spawning overhaul (areas shouldn't become over popluated with mobs) 

- New attack animations 

- Attacking no longer requires LMB to be held down 

- Minor bug fixes

Version 0.9.1[]

Changelog[]

   Added a recipe book (hotkey c) 
Added autosave (10 mins). Can be turned off in the options 
Ropes will no longer cause the game to become unresponsive 
Darkness is now much darker 
Fixed mobs having the wrong loot tables (so many bones!) 
Picked up items will now be placed into the main inventory by default 
Hitting Esc, or trying to open a new menu will now close any open menus instead 

Version 0.9.0[]

Changelog[]

tba



Version 0.8.3.0[]

Changelog[]

   Fishing! Right click a water with rod to cast line, lmb/rmb to reel in hooked fish (Will be expanded on in future updates)
   Added bonuses to hats, more to come in future
   Added an alternate tool type to flint, for renewable tools
   Fixed a crash caused by too many recipes trying to be displayed

The next update will most likely be a couple of weeks away. There's some pretty big changes I wanted to implement and things will most likely get broken while I work on them.


Version 0.8.2.1[]

Not much noticeable difference this time around, mostly bug fixes, improvements and code rewrites/tweaks!

Changelog[]

   Inventory 'X'(close) button is now functional
   Interactable tiles have a 3 tile range (benches, vines etc)
   Items in the craft window no longer deleted upon exit game
   Items no longer duplicated upon death!
   Stone floors will now break
   Velocity based knockback
   Day and night cycle times slighty changed (longer dusk)
   Crops and plants grow time has been increased
   Weapon items have been rewritten to allow stats (more in future)
   New tooltips to display new weapon stats

The weapon change should make combat feel a little more action based and fun. The change also allows for armour to be given stats (+ranged/melee damage, movement speed etc), which will most likely be implemented next time around.


Version 0.8.2[]

Bug fixes[]

   Plant saplings are now breakable
   Closing inventory will now place items on your hotbar instead of dropping
   Added missing tool graphics
   Chests will now drop their inventory when broke

Other[]

   Added sound!
   Added more items/recipes
   Inverted hotbar scrolling for mouse wheel
   Hunger now drains at a slower rate
   Health no longer regenerates
   A weapon is now required to damage mobs
   Added a control screen
   Added autosave (10mins)
   Wild plants will now regrow randomly (Long grass/mushrooms/flowers)

All items (0)

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